Embodied gameplay – by Tiara Vrossink

Table of contents Introduction Gaming is an immersive experience that…

An adjustable cartoon shader with dithering.

Written by C.D.Boodt, published on April 08, 2024 Abstract In…

Rain effects in Unity

Introduction Rain in a game is an element which can…

Structural Frameworks and Optimization Techniques in Rendering Engines

Summary In this article, we’ll look at the structure behind…

Audio Generating: For Sound Engineers:

By Max Pera Intoduction For this project I wanted to…

Fluid Simulation using Cellular Automata

Summary This cellular automata system is divided into 3 systems.…

Basic 3D Game Engine (MonoGame/C#)

#0: What & Why? My goal for R&D is to…

Logbook R&D Dylan Vermeulen

Week 1 Think I got the idea to research game…

Creation of an RTS map

1. Introduction: For this R&D project I want to make…

Render Graph Rendering using WGPU

Exploring render engine development using the Rust programming language Goal…

Dynamic Mesh Slicing

Introduction My goal for this project is to create a…

enemy AI for first person shooter

Introduction I have been working on a FPS with waterguns.…

Genetic Algorithm Simulation

A lot of survival games have the problem that they…

Multiplayer system with Netcode

Angelina de Best Introduction Managing networking in games presents a…

Non-Euclidian space in games

Preface The reason I chose to research this topic as…

Unity Netcode Dungeon Crawler

Introduction The goal of this project is to understand the…

Evolution simulation where evolutions are saved in DNA.

Introduction Problem statement What is the problem?: The problem is…

Procedural generated 3d landscape

Generations of different biomes In this article, you will learn…

3D render engine using DirectX/OpenGL and C++

Noah Vonsee This article will be going over the necessary…