An adjustable cartoon shader with dithering.

Written by C.D.Boodt, published on April 08, 2024 Abstract In…

Rain effects in Unity

Introduction Rain in a game is an element which can…

Render Graph Rendering using WGPU

Exploring render engine development using the Rust programming language Goal…

Non-Euclidian space in games

Preface The reason I chose to research this topic as…

Stylized water shader in Unreal Engine 5.3

Liam van Slingerlandt Abstract Introduction Creating water waves on a…