Machine learning race car

Introduction For my Research and Development project I want to…

Procedural Content Generation: World/Terrain

By: Jamal van EschIn this blog I’ll be explaining how…

Planetary terraforming

Goal The aim of this research and development is to…

Multiplayer FPS using Mirror

Abstract This article explains the components needed to make a…

Learning sight-reading through a game

Table of contents 1. Introduction Sight reading is the ability…

Magic systems & emergent gameplay

Table of contents 1 Introduction 1.1 Emergent gameplay 1.2 Fighting…

3D Adaptive Audio System

The idea is to create a 3D adaptive audio system.…

Dark patterns in UI

We all accidentally clicked on “Accept all cookies” at least…

Stylized water shader in Unreal Engine 5.3

Liam van Slingerlandt Abstract Introduction Creating water waves on a…

Understanding horror design

Table of Contents Introduction Creating a horror game is easy.…

PCG Towns

With procedural content generation of level layouts often the results…

Procedualy generated walls and pathways

Preface In this preface, I’d like to express my fascination…

Designing an adaptive audio system

Abstract This article discusses making and implementing an adaptive audio…

How to Reverse Engineer a Game Mechanic

Table of Content 1. Introduction 1.1 Goals The goal is…

Interactive Mud Shader

[1] The goal of this research. In this research game,…

Armor penetration

Name: Jack Lin Student number: 500870630 1. Why are we…